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We are looking for a Rigging Artist to join us in creating high profile original titles for both the VR and AAA console spaces.

The Rigging Artist creates rigs through a thorough understanding of physics and anatomy as well as a strong knowledge of realistic deformation.  An ideal candidate demonstrates strong troubleshooting skills and the ability to find pragmatic solutions to technical character and prop issues.

Responsibilities:

  • Set up and maintain character / prop rigs and systems
  • Work with artists to develop models that meets technical requirements
  • Work with animation team to create artist-friendly rigs that satisfy animation/gameplay needs
  • Develop new techniques and processes to further advance quality/realism
  • Create tools to streamline workflow/pipelines for multiple projects.
  • Understand aesthetic and technical requirements; instill best practices
  • Pre-production planning to define and address technical design requirements and issues.
  • Constantly review the content creation pipeline to identify and fix any possible pipeline or technology deficiencies for the character art and animation departments

Requirements:

  • 2+ years as a rigging artist with multiple games shipped
  • Experience creating complex character based rigs and supporting the technical aspects of game art development
  • Strong understanding of techniques and technologies relating to character rigging and animation comprehension of core principles relating to rigging
  • Strong understanding of figure anatomy
  • Experience building tools to improve animation and automating character pipelines
  • Knowledge of Maya
  • Python scripting experience
  • An ability to listen to artists, understand their needs with regards to tools and translate those into actionable technical specifications
  • Strong communication, collaboration and interpersonal skills
  • Excellent troubleshooting skills
  • Proven ability to be self-sufficient and take initiative to seek answers and address issues

Additional Skills (pluses):

  • Photorealistic Facial Expression pipeline experience.
  • Understanding of motion capture pipelines and workflows involved
  • Knowledge of Motionbuilder

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To apply please email [email protected]

Please include the following:
  • The job you are applying for in the subject line
  • Resume / CV
  • Portfolio / Website / Demo Reel
    • Please include an exact breakdown of your specific contribution to the material submitted