[GDC 2015] Animation of The Order: 188605/13/15 by Ready At Dawn
Ready At Dawn Studios developed next-gen engine technology which allowed us to seamlessly blend gameplay and cinematics in The Order: 1886. This presented new challenges, but also the opportunity to create a more interactive experience than previously possible. This presentation, which was originally delivered by Adam Byrne and Daniel Sipes at the Game Developer’s Conference (GDC) 2015, examines our approach to authoring realistic performances and reviews our advancements in real-time animation systems.
This presentation is intended for animators, engineers, and anyone interested in the process of creating seamless cinematic and gameplay animation systems.