Today we’re honored to have The Order: 1886 chosen to live on the October 2013 cover of Game Informer.
Throughout the month, make sure you head to the Game Informer hub for all of the various reveals throughout the next 30 days. We gave them a ton of information, screenshots, and video, so there’s sure to be plenty on the way.
Today, during the PlayStation press conference at E3, we revealed our newest title, The Order: 1886, to the world. In the first PlayStation 4 game from Ready At Dawn, The Order: 1886™ introduces players to a unique vision of Victorian-Era London where Man uses advanced technology to battle a powerful and ancient foe. As a member of an elite order of knights, join a centuries-old war that will determine the course of history forever.
Find out more at http://us.playstation.com/theorder
We’ve had some problems with uploading pictures to our web site these past weeks so these are coming to you a little late.
But anyway, check out the winner of our Ready At Dawn Halloween Costume Competition (do you recognize the character?) and some pics from the Ghost of Sparta release party.
Ghost of Sparta went gold this week for the US territory. Other territories to follow shortly.
It is by far the most impressive game we’ve ever worked on and if you thought Chains of Olympus was good, wait ’till you get your hands on this one.
Check out the celebration as it unfolded at Ready At Dawn’s HQ, below.
Congrats to the entire team!
Our latest game, Ghost of Sparta was just announced on the PSP. The game takes place immediately after the events of the first “God of War.” Kratos may have managed to best Ares in battle, but his quest to become the new god of war was apparently just beginning.
So there you have it… we couldn’t help coming back to the PSP and improve on the first game. As someone in the press puts it this morning “All I care about is that Ready at Dawn (the Chains of Olympus guys) are handling it.”… and we are… just you guys wait to see what we did this time.
Last Friday was our annual holiday party. Given the success of casino night last year, we decided to re-iterate the theme this year but we went way bigger with for the addition of poker tables and more blackjack tables than last year.
Great location, great people and a visit by some of our friends from the press and the game industry all made for an incredible night.
Happy holidays everyone!
It was our pleasure to welcome Cripsy Gamer’s Scott Jones at work last week as he tried his hand at various jobs around the office.
Not wanting to spoil the surprise, you should check out the article to see how he did and to learn a little more about our company’s culture.
If you think you’ve got what it takes to come work with us, check out our Job page for any current openings and good luck with ‘The Arms’ :)
IRVINE, Calif.–(BUSINESS WIRE)–Acclaimed independent console game developer, Ready At Dawn Studios, has revealed that the studio is building the only comprehensive and fully integrated console game development platform designed for the creation of cutting-edge AAA interactive entertainment. The studio will integrate its proprietary code-base with the top providers of 3D content editing, audio, user interface and asset management systems, all packaged into a single ready-to-use game platform.
“At Ready At Dawn Studios, we are faced with the challenges of making a great game everyday,” Didier Malenfant, president, Ready At Dawn Studios, said. “We are building something for developers who are tired of the challenges of PC engines shoe-horned into consoles, or trying to stitch together layers upon layers of middleware from multiple vendors. Our solution will be a complete game development platform that simply works.”
The Ready At Dawn Engine offers a flexible data-driven tool pipeline and a high performance true console engine with support for the Sony PS3, Microsoft Xbox 360 and Sony PSP.
The studio will offer tailored evaluations of each project’s needs, simple licensing models, world-class support, and the…